Post by Cablegod on Sept 14, 2014 12:07:29 GMT
Subject: Class Guide: Mage
Difficult: Hard
Pros:
- The only Magical Class (main defense atribute in general is PDEF (physical defense))
- High MATK (Magical Attack)
- Many AoE (Area of Effect)-skills
- heals and group buffs/debuffs
- Can have an advantage on several Boss-Events
- Can attack any formation-position
Cons:
- lowest DPS of all classes
- almost all AoE-Skills damage are divided by the amount of enemies hit
- lower HP/PDEF/Crit then the other classes
- weakest Super-Skill
- Disadvantage in Team arena (TA) and Multiplayer Dungeon (MP) (specific info coming ahead)
- weakest Fury Generation
Attributes:
The most important attribute for the Mage is MATK. he wont deal much damage or heal anything very well without it. Other important attributes are PDEF and SPD (Speed). You may hear that the mage isnt a DD (Damage Dealer) but dont belieave this. the lack of a strong super-skill is outdone by the mages normal skills which have the highest damage of the other classes. As mage you will always be feared in Arena, no matter if solo- or teamarena! Their skill "Shatter", which prevents up to 4 enemies to use any skills, is a pain to whoever is affected by it. This is only, whenever you dont die fast AND act quicker then the enemy can! Therefore: SPD is important! Acting before the enemy can change the whole outcome of a battle!
importance of Attributes: MATK > SPD > PDEF > CRIT > HP > Block
Disadvantage in TA and MP:
As mentioned the Mage is at first on a disadvantage compared to the Warrior or Assa! why? because of the "hero fusion".
in TA and MP your Lord is fused with all your heroes currently in your Formation giving your lord all atributes of them. This means, that there are almost no mage heroes (besides Skeggjald and Gunnar) as soon as you can participate in TA (lvl 32) and MP (lvl 30) resulting in high PATK attribute in fused state. A Mage just doesn't need PATK at all! there are also 2 orange PATK Heroes (Fairywater (VIP Hero) and Grid (7. Day Reward Hero)) which are easily obtainable that gives PATK classes an advantage.
Since you know now that you NEED mage heroes for TA/MP it also should be clear now, that the Mage needs to train alot more heroes then the other classes are doing. You will mainly just have Gunnar and 3 other PATK heroes with you for pretty much anything besides TA/MP. This means that you need 2 different teams! a pure mage-hero team for TA/MP and your common team for anything else. You already figured what im pointing at right? you need to lvl ATLEAST 6 heroes at the same time if you want to become a trully strong mage! Its not just about lvling those 6 heroes. What are heroes without proper equipment? A trully strong mage needs to spend ALOT more silver and time then a Warrior/Assasin does.
Should you be able to handle this, then you will become a true beast in whatever you take on!
Result: The Mage seems to be rather weak at the beginning and is also very very silver-consuming. yet, whoever takes on this challenge and manages to overcome the disadvantages will become a trully strong player which other players will call out for!
Difficult: Hard
Pros:
- The only Magical Class (main defense atribute in general is PDEF (physical defense))
- High MATK (Magical Attack)
- Many AoE (Area of Effect)-skills
- heals and group buffs/debuffs
- Can have an advantage on several Boss-Events
- Can attack any formation-position
Cons:
- lowest DPS of all classes
- almost all AoE-Skills damage are divided by the amount of enemies hit
- lower HP/PDEF/Crit then the other classes
- weakest Super-Skill
- Disadvantage in Team arena (TA) and Multiplayer Dungeon (MP) (specific info coming ahead)
- weakest Fury Generation
Attributes:
The most important attribute for the Mage is MATK. he wont deal much damage or heal anything very well without it. Other important attributes are PDEF and SPD (Speed). You may hear that the mage isnt a DD (Damage Dealer) but dont belieave this. the lack of a strong super-skill is outdone by the mages normal skills which have the highest damage of the other classes. As mage you will always be feared in Arena, no matter if solo- or teamarena! Their skill "Shatter", which prevents up to 4 enemies to use any skills, is a pain to whoever is affected by it. This is only, whenever you dont die fast AND act quicker then the enemy can! Therefore: SPD is important! Acting before the enemy can change the whole outcome of a battle!
importance of Attributes: MATK > SPD > PDEF > CRIT > HP > Block
Disadvantage in TA and MP:
As mentioned the Mage is at first on a disadvantage compared to the Warrior or Assa! why? because of the "hero fusion".
in TA and MP your Lord is fused with all your heroes currently in your Formation giving your lord all atributes of them. This means, that there are almost no mage heroes (besides Skeggjald and Gunnar) as soon as you can participate in TA (lvl 32) and MP (lvl 30) resulting in high PATK attribute in fused state. A Mage just doesn't need PATK at all! there are also 2 orange PATK Heroes (Fairywater (VIP Hero) and Grid (7. Day Reward Hero)) which are easily obtainable that gives PATK classes an advantage.
Since you know now that you NEED mage heroes for TA/MP it also should be clear now, that the Mage needs to train alot more heroes then the other classes are doing. You will mainly just have Gunnar and 3 other PATK heroes with you for pretty much anything besides TA/MP. This means that you need 2 different teams! a pure mage-hero team for TA/MP and your common team for anything else. You already figured what im pointing at right? you need to lvl ATLEAST 6 heroes at the same time if you want to become a trully strong mage! Its not just about lvling those 6 heroes. What are heroes without proper equipment? A trully strong mage needs to spend ALOT more silver and time then a Warrior/Assasin does.
Should you be able to handle this, then you will become a true beast in whatever you take on!
Result: The Mage seems to be rather weak at the beginning and is also very very silver-consuming. yet, whoever takes on this challenge and manages to overcome the disadvantages will become a trully strong player which other players will call out for!